Pilots Trade Network Elite: Dangerous
Overview: A low cost shielded cargo Type‑8. The shields are there to give you time to get back into supercruise if you’re interdicted as you won’t be able to outrun NPC pirates without engineering. Being SCO optimised also makes long supercruise trips much faster.
Overview: A shieldless Type‑8 that relies on speed and armour to survive NPC pirate encounters. Being SCO optimised also makes long supercruise trips much faster.
N-2 (HD 104495)
2 systems before the peak, if the peak is already full. As soon as things move, any carriers heading up towards N0 from N2 will post a notice in #Yes! It would be great to have you as a wine carrier.
Wine carriers don’t earn a profit, but instead break even. It’s a great way to pay it forward to newer members in the community. If you’re aiming to earn lots of credits, going as a hauler is the better choice. Being a wine carrier means filling your carrier full with wine and sharing all of it with the community at the peak, helping ensure there’s plenty of profit available for the haulers. You can find more info about what this involves in #🍇wine-carrier-guide.
Some things you should be aware of though, before you sign up:
1. Filling a carrier with 22000 t of wine and the **3784 t** of Tritium needed for the trip will cost in the region of **484 million** credits. Your total cost may differ depending on how much wine you load, which is usually dependent on any services you have installed if you fill your carrier full.
2. However, all of the credits you spend loading your carrier will be recouped when your carrier is unloaded meaning you don’t make any loss or profit overall for being a wine carrier. (For a carrier taking 3784 trit and 22k wine)
3. Jumping a carrier from the bubble to the peak will take you approximately 6 hours, and another 6 hours to return from the peak back to the bubble.
COL 285 SECTOR YG-Y B16-1
(157Ly from Gali in the bubble)Or watch this mini tutorial video made by Dbandy: https://youtu.be/G5qx87K7PHE
Play your second favorite game or try someting of the below. It might be worth asking who else would be interested in doing something and group up for it. That is usually the most fun, whatever you do.
How to drop faster on the station/carrier
It makes the approach faster and skips the last part of the deceleration phase. If done correctly you’ll be dropping in on the station at high speeds. Sometimes you’ll drop out on the other side of the station (no risk of damage during the drop). Do not do this with bodies, only stations, carriers and nav-beacons. Another name for it is doing a “Hot Drop”.
Set keybinds to throttle 100% and 75% – the quicker you can shuffle between the 2 the better. Set SCA in ship-options to manual throttle.
Activate SCA, point to the destination, use 75% throttle to really activate it and fine-tune the direction. When you are about 5 ls away from the target, set the throttle to 100%. Continue accelerating until your ETA is 5 seconds. Now go back to 75% (= reactivate SC).
Go 100% speed, at 10s to target or earlier let SCA take over. When 5ls away, accelerate to the 100% from before, by aiming away from the target, which deactivates SCA. Then at 5 seconds to destination, back on target for SCA to take over and drop you on the target.
Ladder System List:
N‑0: HIP 58832 (Rackham’s Peak)
N‑1: HD 105341 (Carrier Bottleneck System)
N‑2: HD 104495 (Carrier Parking System)
N‑3: HIP 57784
N‑4: HIP 57478
N‑5: HIP 56843
N‑6: HD 104392
N‑7: HD 102779
N‑8: HD 102000
N‑9: HD 104785
N10: HD 105548
N11: HD 107865
N12: Plaa Trua WQ‑C d13‑0
N13: Plaa Trua QL‑B c27‑0
N14: Wregoe OP‑D b58‑0
N15: Wregoe ZE‑B c28‑2
N16: Gali (Chadwick Dock)