- 114m Cr
- No engineering
- 752 t
- 209 m/s boost
- 13.34 ly (laden)
Pilots Trade Network Elite: Dangerous
These builds are suitable for Fleet Carrier Trades, WMMs and general-purpose space trucking – anywhere there’s a large landing pad waiting for you, you don’t have to travel far in hyperspace, and you’re not expecting to get into a fight!
Overview: A moderately engineered version of the Basic Type 9 with upgraded thrusters (Dirty, Drag Drives) and FSD (Increased Range, Mass Manager). This build uses no shields, giving more cargo capacity. When you are first learning to fly this ship consider adding a shield until you have learnt the handling characteristics. The boost speed of this build is 327 m/s and the unladen jump range is 36 ly.
Recommended use: While this is a viable build for hauling between systems, it is still relatively slow and has a low laden jump range. For frequent longer distance trading, consider unlocking the Imperial Cutter and engineering that instead.
Upgrade path: Imperial Cutter
You can engineer the Power Distributor for more frequent boosts but at this stage it’s generally preferable to start grinding for a Cutter.
Overview: The Imperial Cutter is the best hauling ship in the game… probably. The Type 9 can match it for cargo space but the Cutter has better speed and defences, so long as you can handle the drift when changing direction.
Recommended use: There is nothing better for L‑pad in-system hauling than a Cutter, except an engineered Cutter.
Purchasing the Imperial Cutter requires achieving an Imperial Navy rank of Duke!
Upgrade path: Boosted Cutter. Engineer the drives and the FSD first.
Sometimes PTN operates from outposts that don’t have large landing pads. These ship builds will allow you to haul as much as possible from these medium-pad-only stations. Suitable for the Booze Cruise as well as M‑pad gold/silver rushes. Keep an eye out for opportunities to fly a python. The experience of flying an agile ship again is worth having it. Be it just for a community goal.